As I said in TV July 16th Part 1, I hadn't actually planned on discussing the whole financial question again, but felt moved to really lay it all out on the table one last time. That was the first half of transpicuous views last night. What I really wanted to dig into was the topic of this seemingly “Virtual” Reality that we may be in. The final hour of last night's Transpicuous Views, I discussed my thoughts that I'd laid out earlier in the week in the article: Virtual Reality, and to add to this, the many pieces that seemed to tumble into place the moment I began to upload that recording.
The question of exactly what IS this reality we are currently living in, has haunted me for years. And over the years I've discussed many different theories and ideas and have asked a lot of “What If” questions on this subject. As pieces of information have come out and new ideas have been brought forth, I've analyzed and reanalyzed my thoughts on this subject over and over again. What I keep coming back to is this theory that we are actually living in a “virtual reality” type simulation or construct. This is because when I ask the questions and dig into so many things that we are currently experiencing, the one theory that could possibly connect all these pieces is the Simulation/Experiment/Construct theory.
Last night, I tried to concisely pull together several thoughts and ideas that have been hovering around in my mind for the past few months…. including the topic of “Time” and looking at Maxwell Planck's units of “Time” and his “Constant” rule. This is some pretty deep quantum physics, but I hope I was able to break it down simply to express my huge question: What happens when the Atomic Weight of Hydrogen (the atom that was used by both Planck and Bohr to come up with their theories) suddenly changes?
“The Planck time is derived dimensionally using combinations of these fundamental constants:
The Planck time is the time it takes for a photon to travel a distance equal to the Planck length…. and is the shortest possible time interval that can be measured. With its associated Planck length, the Planck time defines the scale at which current physical theories fail. On this scale, the entire geometry of spacetime as predicted by general relativity breaks down. …”
When articles are published that are discussing the redefining, or the measuring of “Time” and “Mass”, based on Planck's Constant, I suddenly take notice that there are further questions here that represent huge variables.
Planck worked this out through his measurements of heat radiation given off by vibrating atoms (specifically Hydrogen), and determining that the frequencies of the waves were all multiples of a base figure he called h.
You could have h, 2h, or 3h, but not half of one, giving us our ‘grains' of energy. That h is now called Planck's constant, and can be multiplied by the frequency of a wave to determine its overall energy.
Since Einstein showed energy and mass were more or less two sides of the same coin,(a vitally important concept to comprehend!) Planck's constant can also be used to describe the mass of an object…..
…Seconds are based on the time it takes for an atom to jiggle back and forth under certain conditions, and a metre is now based on the length of a path of light in a vacuum during a fraction of that second……
…One way to standardise the kilogram is to state it equals a specific number of atoms of a particular element. (But what if the actual weight of that atom has changed?)
In 2011, the International Committee for Weights and Measures formally agreed that you can't get more consistent than the Planck constant, so they determined a mathematical definition based on a measurement of the constant should become the new kilogram.
How would a change in a variable within that basic “law” reflect in the coding of a “Simulation/Matrix” reality?
“The ambitious project will be released as a video game this June under the title No Man's Sky. In the game, randomly-placed astronauts isolated from one another by millions of lightyears must find their own existential purpose as they traverse a galaxy of 18,446,744,073,709,551,616 unique planets.
“The physics of every other game—it's faked,” the chief architect Sean Murray explained. “When you're on a planet, you're surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man's Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever…..
While earthly physicists still struggle to find a unified mathematical framework for all phenomena—the No Man's Sky equivalent already exists. Before us are the laws of nature for an entire cosmos in 600,000 lines……
…Once the first seed number is entered into the void within the program, the universe is unalterably established—every star, planet, and organism. The past, present, and future are fixed indelibly, with change to the system only possible from a force outside the system itself—in this case, the player.
In one sense, because of the game's procedural design, the entire universe exists at the moment of its creation. In another sense, because the game only renders a player's immediate surroundings, nothing exists unless there is a human there to witness it……The game's interconnectivity means that every action has a consequence. Minor adjustments to the source code can cause mountains to unexpectedly turn into lakes, species to mutate, or objects to lose the property of collision and plummet to the center of a planet. “Something as simple as altering the color of a creature,” Murray noted, “can cause the water level to rise.”
Sean Murray calculated that, if a player discovered a planet every second while playing No Man's Sky, it would still take 585 billion years to see it all. Finding where No Man's Sky ends would require players to be immortal.
It Has Real Solar Systems
To replicate real-world laws of nature, Murray said most games cheat.
“The physics of every other game — it's faked. When you're on a planet, you're surrounded by a skybox — a cube that someone has painted stars or clouds onto,” Murray explained to The Atlantic. “If there is a day-to-night cycle, it happens because they are slowly transitioning between a series of different boxes.”. Instead, No Man's Sky's suns, moons, stars and planets obey strict laws of astrophysics just like earth. When a planet changes from night to day, it's not because of a two-dimensional skybox. It's because of the planet's trajectory around the sun.
This is definitely a wild ride my friends!! The search for answers continues…..
Aug Tellez video: The Civilization Simulation